Leave current level blank or 0 if you don't own the ancient. Adjusting ancient levels will not update unspent Hero Souls.
Efficiency indicates the expected change to Hero Souls per run if you switched your gilds to the indicated hero(es).
This calculation includes the souls lost for each regild. If you do not have enough unspent Hero Souls, N/A is displayed.
Adjusting gild levels will not update unspent Hero Souls.
If it's more efficient, 1 gild will be put on a transitional hero as noted in the last column.
I only recommend regilding if the efficiency is 1% or more.
This tab contains other settings gathered from the save file used in the simulation. Mobile players can enter them manually to improve the simulation.
This tab contains the results of Iris simulations at various levels limited by your unspent Hero Souls. It takes into account the cost of upgrading Iris but not the initial summoning cost.
Efficiency ratings are for active players or those using scripts. Casual players won't benefit as much and may have better results with lower Iris levels/longer runs.
Generally, Iris values (including relics) which start a run on or just before a boss are optimal.
Level | Efficiency | Souls/Hr | Time | Optimal Zone |
This table shows the order the heroes are purchased in the simulator. Gold is the amount of gold spent so far on all ancients (including Dogcog). DPS is the base damage of all heroes including Argaiv but no other ancients. This plan begins after all heroes are unlocked and all upgrades are purchased up to and including Frostleaf.
This table shows cumulative stats at the end of each 5 levels of the best run of the simulation. The first entry may not reflect a full 5 levels due to iris level. I recommend pasting this table in a spreadsheet.